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by Marcus Lyon, Sam Mustow, and 1 more
Collector #20
Alta is a research-based exploration of social change in Los Angeles in the early twenty-first century.
by Marcus Lyon, Sam Mustow, and 1 more
Collector #29
Alta is a research-based exploration of social change in Los Angeles in the early twenty-first century.
by Franco Alvarez
Collector #19
The first ever full length project by Franco Alvarez; a magazine chronicling the summer of 2024. A summer characterized by heavy growth and development, the story of a caterpillar becoming the butterfly.
by Franco Alvarez
Collector #18
A short zine and first ever created print media by Franco Alvarez. Includes Oklahoma City OK, Amarillo TX, Albuquerque NM, Flagstaff AZ, Laughlin NV, and Los Angeles CA. Shot on Kodak 200 Gold
by Jada Milazzo
Collector #6
Focuses on gender norms and fluidity and how one's gender identity can impact fashion and one's artistic approach.
by luca vergano, and Angelo Semeraro
Collector #2
A visual investigation of polarization in the USA In collaboration with Angelo Semeraro (IG @semeraro.studio)
by Sophie Cowen, and Alex Lockwood
Collector #151
In late 2022, a handful of artists, scientists, movement builders, musicians, and democratic innovators came together to explore making a future based on care and freedom. The process we've called Hard Art began. This series shows how it all started, the frameworks we're using to collaborate, and how it's going.
Collector #19
On May 4th and 5th, 2022, Baukunst gathered at The Interval at The Long Now— a prominent foundation for long-term thinking— to share projects, processes, and new areas of inquiry. This is a zine we published to capture notes from the gathering.
Collector #34
On October 25th and 26th, 2022, Baukunst gathered at Warehouse XI, just outside of Boston in Somerville, MA, to share projects, processes, and new areas of inquiry. This is a zine we published to capture notes from the gathering.
by Tyler Mincey
Collector #21
In our second Study Group at Baukunst, Contours of CAD and AI, we set out to explore how emerging AI and machine learning techniques have the potential to revolutionize computer aided design in industrial design, engineering, construction, virtual environments, and beyond. We worked in collaboration to form a picture of what the future of engineeri
by postmodern tectonics ™
Collector #74
"A lightly researched field guide for thinking about and/or making creative things" These are observations from real working life, a collective twenty years of our work as professionals in a wide range of fields — architecture, advertising, design, innovation strategy, journalism, and software engineering.
by Tyler Mincey
Collector #78
In our first Study Group, Mycelium as Mode, we set out to inquire about the vast world of mushrooms, exploring the terrain from multiple vantage points — from wellness and investment in psychedelics — to materiality and even, mycelium as a metaphor for building.
by Underground Art And Design
Collector #131
Worlds Unfolding is a guide and inspiration hub for virtual world-making, offering curated prompts, community-contributed projects, and ideas that blend storytelling, design, and imagination. It explores how virtual spaces can foster connection, creativity, and care while critically examining their ties to the dominant paradigm.
by Dominika Čupková
Collector #5
Cosmic Sans Software is the first zine from the Institute of Machine Unlearning. Born from a workshop, it brings together collages made collectively as playful, critical detours into how AI is pictured and imagined and how we see, feel, and unlearn with machines.